Skip to Main Content
Main site homepage

Middle School - Dungeons & Dragons

Welcome!

What is Dungeons & Dragons?

"In Dungeons & Dragons, the players form an adventuring party who explore fantasy worlds together as they embark on epic quests and level up in experience. The Dungeon Master (also known as the DM) is the game's referee and storyteller. There’s no winning or losing in D&D—at least, not in the conventional way. At its heart, D&D is a game that focuses on storytelling. The dice just help you along. Everything is your decision, from what you look like, to how you act, to what happens next. The collective creativity in your D&D game builds stories that you’ll tell again and again—ranging from the stuff of legend to absurd incidents that’ll make you laugh years later."dnd.wizards.com

DnD Beyond describes the basic flow of play below:

1. The DM describes the environment.

The DM tells the players where their adventurers are and what’s around them, presenting the basic scope of options that present themselves (how many doors lead out of a room, what’s on a table, who’s in the tavern, and so on).

2. The players describe what they want to do.

Sometimes one player speaks for the whole party, saying, “We’ll take the east door,” for example. Other times, different adventurers do different things: one adventurer might search a treasure chest while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve those actions.

Sometimes, resolving a task is easy. If an adventurer wants to walk across a room and open a door, the DM might just say that the door opens and describe what lies beyond. But the door might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often relying on the roll of a die to determine the results of an action.

3. The DM narrates the results of the adventurers’ actions.

Describing the results often leads to another decision point, which brings the flow of the game right back to step 1.

This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious prince, or locked in mortal combat against a mighty dragon. In certain situations, particularly combat, the action is more structured and the players (and DM) do take turns choosing and resolving actions. But most of the time, play is fluid and flexible, adapting to the circumstances of the adventure.

Materials & Getting Started

Ms. Burnette will provide all the necessary materials (character sheets, dice, sourcebooks, playing mat, etc.); all you need is your imagination and a spare pencil!

If you're curious to learn more about the nitty-gritty details of the game, you can also check out the free Basic Rules. Rest assured this is not required reading; we'll all learn as we play!

Check out the Character Creation tab at the top of this guide to get a jumpstart on creating your own character!

Your Friendly Library Concierge/Dungeon Master

Profile Photo
Molly Burnette
Contact:
931-389-5760
Website
The Webb School Library and Archives Phone: 931-389-5758